GDC 2008
Tuesday, February 19th, 2008
Early morning. I had a 6AM flight out to San Francisco for the 2008 Game Developers Conference. Most of the events don’t begin until tonight, so I have had a free day in the City. I was just here a few months ago, so most of the area is still familiar. There are a few things that I did not get to do last time that I have already checked off my list.
Looking ahead, there is a lot going on this week. Tomorrow starts with a session on creating centralized art databases and using these as a method of improving production time. We have been toying with this process already. There is a session on crunch - it may be the same old lecture but I might drop in to see if there are any new perspectives being tossed around. Pandemic will be hosting a session on outsourcing practices - as a formerĀ art director this is one that is pretty important to me these days and a process I want to be sure is handled properly at BLS. There are a few others on training, and startups that I might drop in on. I will write on those as soon as I have something to say.